For this Curio I thought I'd show some of the work that came about during the process of illustrating the Word Hoard vault.
After reading Phil's Galdr Song, I began researching Viking burial vaults. For the first couple of sketches I adhered to a literal representation, maintaining a distance from the more fantastic representations (D&D, Elder Scrolls, LOTR) of vaults and caves.
But this ultimately failed to do justice to the scale of the poetry. I suppose historically, the gravity of emotion mythicisized human experience. The empiricist of the Enlightenment would shine a light into a dark recess and measure the dimensions whereas the primitive man (oxymoron?) would cast his gods and devils and keep a safe distance. When our ancestors walked into a forest in the blackest night, the darkness concealed dragons and beasties that only the quickening pulse and peripheral vision could sense. And since the concrete is deprived of the abstract it can be studied and rendered. Therefore, everything that can't be seen must be grander than that which can. Our Viking man builds a tomb out of stone and earth but the spirit of the interred turns it into the gate to Valhalla. So, with this idea planted in my head came the acceptance of a larger scale.
The throne caught my imagination. In particular, the word "knotted." While doodling ideas I proposed an idea to myself, "What if the throne is actually a tree." So, I wondered, "What kind of tree?" So, while searching historic trees I found the Pulpit Yew :
...and so I had a precedent. Then, I decided to use the layering beech as the actual tree because...they're pretty cool looking. The particular tree, if you're interested in that kind of thing is the beech at Kilravock Castle.
From there it was a matter of sketching and painting and thinking and talking with Phil and re-sketching and re-thinking...
...until voilĂ ! We found something we liked.
Oddly enough, this little sketch came about from a bit of paper taped to my drawing board and desk (my desk doesn't really have a Photoshop-ped cavern in it):
And from this humble little model came the layout for what wound up being the layout for the final painting.
What I like best about working with Phil is the completeness of the world described in the Annals. It makes setting a scene that much easier because there are so many references that can be drawn from. All of the statues and carvings in the Galdr Song painting are based on just a handful of characters from the poems. The same goes for the hoard in the initial sketches: all of the items are to be found in the Annals. So with that said, as more poems are posted and more of the world is revealed, you should be able to look back and spot a thing here or a person there either somewhere in the background, or in a border, or in the shadows with the dragons and the beasties...
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